Monday, November 7, 2016

Players Pack: Scenarios and Times


ChoC Form C77678

( adapted )…
WAR DIARY or INTELLIGENCE SUMMARY

(Erase heading not required).


Unit: Chain Of Command Players. Date and Time: --From 28 Jan 16 To 29 Jan 16

Place Date Hour Summary Of Events
Epic 28 Jan 09:00 BRIEFING AND TABLE ASSIGNMENT

GAME ONE
Scenario Three: Attack and Defend
The Allies are on the OFFENSIVE. The Allies do not roll patrol moves - the d6 result is a FOUR. The allies have a level of support of EIGHT, the axis have a support of FOUR.

28 Jan 12:00 GAME TWO:
Scenario Five: Flank Attack
The Axis COUNTER-ATTACK  the exhausted Allies from an unexpected quarter. The axis roll regarding the patrol markers is 4, resulting in three Patrol Marker moves before the Allies respond. The Axis have a level of support of EIGHT, and the Allies have FOUR.

28 Jan 15:00 GAME THREE
Scenario One: Patrol
After the initial PUSH, both sides want to know where the enemy is, and whether they have recovered. Very little support is available. The d6 result is THREE, and only items from support lists one and two can be chosen.

Epic 29 Jan 09:00 BRIEFING AND TABLE ASSIGNMENT

GAME FOUR
Scenario Two: The Probe
If you won your last game, you are an ATTACKER. You have a support roll of FOUR. The defender has a support roll of TWO.

29 Jan 11:00 GAME FIVE
Scenario One: Patrol
AGGRESSIVE re-enforced patrolling - both sides can take items from all support lists, and have a support level of TEN.

29 Jan 13:30 GAME SIX
BIG ChoC. ARMOURED engagement - Straight infantry platoons and TWELVE levels of support usable on VEHICLES only.


Each registered player now has the fully updated players pack with draw emailed to them December 2016

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